However, conversations will continue through the loading screens and pick up seamlessly the other side. With some of the missions requiring you to follow a friend some distance, there’s the potential for things to go awry when it comes to going through a “load” door. SOUND: As is becoming a theme, the attention to detail is mind blowing. The sheer scope of some of the battles alone ensures this. The Witcher 2 is most certainly the best looking RPG on the Xbox 360, by some distance. That could be said for a lot of incredible games these days though, so it’s not really a blemish on the otherwise stupendous visuals. The Witcher 2 runs better in 720p however, and if you force it into 1080p you’ll more than likely see some screen tearing. CD Projekt succeed in so many areas that others developers often fail for example, despite there being an incredible amount of spoken dialogue, everything is lip-synced, to create a yet more realistic, immersive, experience. However, considering the differences in technology, it looks roughly akin to running it on a PC with the medium settings, which is still an incredible feat. GRAPHICS: As much as it’d be nice to be able to say “The Witcher 2 on Xbox 360 looks as good as it does on PC”, that’d be an outright lie. Shades of grey are often attempted in video games, but never pulled off as successfully as they are here. The reason I had to sleep on the aforementioned decision is because I wasn’t comfortable with either choice absolutely brilliant storytelling, with no concessions made whatsoever. CD Projekt should be praised for creating a story that is compelling and exciting, with unparalleled immersion, dialogue that is both mature, yet funny and, thanks to all of these things, a story you just can’t put down. The really clever thing about The Witcher 2 though, is how the choices are neither black nor white. I also discussed more minor story beats with colleagues who had played the PC version previously, we were all stunned when we realised even the smallest choices changed the narrative dramatically. During the review process I literally decided to sleep on a decision overnight, the possible ramifications of my choices troubled me so. The player’s story really is their own in The Witcher 2, with some hugely branching choices to be made that make the story arc play out in a completely different way. This is a game you’ll talk with friends about around the water cooler, discussing what choices you made and why. These memories are shown in the form of some truly beautiful, yet highly graphically violent motion comic-style cut-scenes. Deciding to clear his name, he sets off with Termerian Special Forces Leader Vernon Roche – whom believes his story – to find the real Kingslayer. A concurrent running plot is that Geralt has also lost his memory and will receive flashbacks after pivotal story events. Framed for the murder of King Foltest, only Geralt knows the truth as he was the only witness to the king’s death. STORY: Playing as Geralt of Rivia, the player will get to craft their own story within The Witcher 2, whilst experiencing a hugely compelling narrative that kicks off with Geralt as a prisoner. Finally, console gamers get to experience what PC gamers have been saying for a while now The Witcher 2 is an incredible game, but just how does this new console version actually fare? Exclusive to PC until now, the game has been re-purposed for the Xbox 360 with a wealth of additional content thrown in for good measure across its two-disc release. Thinking back to 2011’s Game of the Year awards, there was a title I felt was hugely conspicuous in its absence, that being CD Projekt’s seminal Action RPG, The Witcher 2: Assassins of Kings. Available on: Xbox 360 and PC (Reviewed on Xbox 360)
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